Patch Notes SEED 2.11

Release Date 30.06.2026

Society Recommendations

  • When you're picking a society to join, you'll now see recommendations tailored to you. Each suggestion comes with a tooltip and a detail pane so you can get a proper look before committing.

  • You can join a society directly from a shared link. If someone sends you a society deeplink, it'll drop you straight into that society's page.

  • There's now a cap on how many players can manually join a society, so things don't pile up unevenly.

  • The option to match into an open lobby from the society selection screen is back.

  • Newly created societies now show the correct Confidence Level on the society selection screen.

Seedling Customization

  • The Khaki Starter T-shirt no longer shows up twice in the character creator.

  • Fixed an issue where switching from a feminine/non-binary body to the masculine body type wouldn't always update the preview.

  • Fixed eye and eyebrow color icons showing the wrong colors.

  • The Character Creator got new authored content.

  • One eye style that was causing issues has been removed from the creator for now.

  • The nose tab icon in the Character Creator is now sized to match the other feature icons.

Building & Construction

  • You can now place or remove multiple building blocks at once in Build Mode by holding the mouse button and dragging a rectangle from start to end.

  • The building palette now correctly shows the palette name, max height, and max voxel count when you're in build mode. These were missing from the UI.

  • Voxel holograms in build mode have been improved — they look cleaner when you're placing and previewing structures.

  • Roof and exterior pieces are no longer wrongly rejected when a building sits at a slightly different ground height.

  • Construction no longer stalls near 100% with low-quantity materials (like window glass) stuck in the inbox.

  • Placing a new room block no longer deletes nearby interior doors or breaks room-to-room connections.

  • Cancelling construction keeps working after you close the "Risk of Resource Loss" warning with the X.

  • A building's construction progress now matches between the hover tooltip and the Direct Control menu.

  • Spaceport and subway station material counts turn back to normal once you've delivered enough.

  • Placing a plot now detects wide trees, shrubs and rocks nearby, so plots no longer overlap them.

Object Placement

  • You can now choose how much to pick up or drop off from the context menu.

  • You can no longer drop objects onto land you don't own.

  • Seedlings now stop using furniture the moment you move it or pack it away.

  • Fixed cases where an item could get permanently stuck in a seedling's inventory — for example when hauling to their own home, or when the destination building was removed mid-carry.

  • You can now cancel an in-progress move by clicking the source object, and packing actions can be cancelled.

  • Objects being moved or packed now show a move or pack icon.

Map and World Navigation

  • The map view has been reworked. You'll now see world-space bubbles and an updated list of service locations, making it easier to find what's around you.

  • Service location markers are more accurate. A bug that let non-service-location data sneak into the matcher has been fixed.

  • Seedlings riding elevators are now hidden while in transit instead of clipping through the ride.

  • The falling-tree harvest visualization is now shared on mobile, so the effect plays correctly on those devices.

  • Quick Collect lets you gather harvestables faster, with cleaner handling of mushroom harvests and territory boundaries, and it now respects shift-to-queue.

  • The map's Locations list now includes buildings far from your camera, not just the Kernel and Spaceport.

  • The Archipelago view now teases 40 new islands.

Conversations and Interactions

  • We are in the process of revamping our LLM backend, so our LLM features will have limited functionality and issues. Please bear with us!

  • Relationship and personality changes from conversations and shared activities now apply reliably, instead of sometimes being lost.

  • Character chat no longer fails in crowded outdoor areas with lots of objects nearby.

Societies and Governance

  • Constitution changes no longer interfere with elections — they won't trigger one early (which had been causing misleading announcement posts) or cancel one that's already in progress.

  • Election result notifications are now in the past tense.

  • The leaders of your society can now assign goals to roles, giving early societies clearer direction.

  • The government of your society can now create plots at the Camp tier (Tier 2) already, rather than waiting for a later tier.

  • The escape key no longer dismisses the society invite dialog by accident.

  • Society goal posts now work correctly when opened from the groups app on mobile via deeplink.

  • Mayors can now post jobs in societies that haven’t yet adopted a constitution.

  • Open law-proposal votes are now closed when the constitution changes, instead of lingering under the new rules.

  • Closed elections no longer show up duplicated many times in the ballot history.

  • The mayor vote countdown now shows how long voting is actually open, not the long wait until the next election.

  • If an election winner has left the society before the vote closes, the role passes to the next candidate.

  • You're now notified when a law proposal is rejected, not only when one passes.

  • Only the designated appointer can unassign an appointed role now.

  • A business owner is no longer branded a criminal when their own business can't afford to pay their wage.

  • A policy with a "when an item is produced" clause can no longer be saved without choosing an item.

  • VAT tax policies now read friendly category names like "Furniture" instead of internal codes.

  • Under an Anarchy government you can now list society-owned buildings for sale or rent.

  • Law drafting now keeps Save disabled until you've picked a legislator and entered a valid policy name.

  • The proposer picker in the constitution-change dialog now scrolls, so you can pick any seedling.

  • After you've voted, the Submit Votes button stays visible but disabled with an explanation.

  • Long ballot descriptions no longer push the vote buttons off-screen.

  • Department-scoped society permissions now apply only to their own department.

  • Presidents can now pardon a seedling by removing the Criminal role.

  • Custom roles created under an Anarchy constitution can now be assigned and unassigned.

Seedling Knowledge and Discovery

  • Seedlings can now discover buildings through their knowledge, rather than only through direct observation.

  • Seedlings now have clothing knowledge in their knowledge graph, so they're aware of what they're wearing.

Crafting and Production

  • Tasks can now be re-ordered with drag and drop. Lower-priority tasks may still be started before higher-priority ones, depending on resource and employee availability.

  • When you claim your first plot, the tent comes stocked with starter supplies so you're not starting from nothing.

  • Production machines stuck on "Seedling working" with nobody there now reset themselves so someone else can take over.

  • You can again set a storage item's max request amount above 20, up to 9999.

  • The Produced Items panel now shows the real number of items produced instead of a wrong count.

  • You can now delete resource-extraction tasks, and pasting a task no longer creates duplicates you can't remove.

  • You can now add "more than 0" storage conditions to crafting tasks, and they save correctly.

  • Editing a job's wage, positions, or quick-hire toggle now saves instead of silently reverting.

  • Seedlings can now pick up and haul the Metal Lathe, which was too bulky before.

Priorities and Scheduler

  • Priorities can now be re-ordered with drag and drop.

  • Hauls are now more directly related to a Seedling’s priorities. For example a Seedling with only a “Farm” priority should only haul stuff when it relates to farming.

  • “Because of Work” text on activity progress bar hover now includes which work priority is matched.

  • Seedlings with the “Build” priority should now be more proactive about hauling resources to construction sites.

  • Changes to work priorities no longer randomly disappear while editing.

  • Seedlings will now immediately stop what they’re doing and go to work when they get a new job.

  • Opening the Scheduler from the timeline no longer locks new events to a fixed time.

  • The schedule bar no longer shows a false conflict when an overlapping event was cancelled that day.

  • Scheduler day headers and hour blocks now line up with their columns and time labels.

Cultivator Profile

  • A new cultivator profile-icon picker lets you choose your icon, with more options unlocking as you level up.

  • You can now change your cultivator name via the Cultivator Profile.

Seedling Behaviour

  • Trees, rocks and other resources no longer respawn in unreachable spots like water or steep slopes.

  • Queued activities are now cancelled when the seedling or object that started them is gone.

  • Seedlings can no longer get pregnant when their colony is already full.

  • Reaching 100% in an interest now reliably grants its trait reward.

  • Using a Fertility Pill now shows the "fertile" confirmation pop-up, like the pollen path does.

  • Insured seedlings that die of old age no longer refund pollen, while early deaths still refund proportionally.

  • Seedlings no longer get stuck endlessly "repairing" an item without fixing it, and no longer earn XP for it.

  • Seedlings now stand beside a resource to harvest it instead of reporting "Something is in the way", and can reliably eat or consume from piles in cluttered areas.

  • Toilets and showers in an outdoor block now properly check for privacy, so seedlings won't use them with others nearby.

  • Single-animation activities no longer take roughly twice as long as they should.

  • Seedlings no longer flood you with an "Interest satisfied!" popup every time one is met.

  • Seedlings now avoid disease-carrying water when safe water is available, even if they dislike the taste.

Economy & Market

  • Auto-restock and repeat buy orders now charge the wallet you choose in "Pay from", not always the owner's personal wallet.

  • Selling pollen now fails or succeeds correctly: real errors no longer show as a crash, and two sellers can't both be told it worked.

  • Both parties to a contract are now notified when it ends, including on death.

  • When both parties fail to deliver on a contract exchange, both are now fined.

  • The buy-order count in the Sell Order popover no longer climbs on its own.

Plots & Real Estate

  • When a plot changes hands, the objects and piles on it stay usable instead of becoming un-interactable and blocking construction.

  • You can now subdivide a plot even when a neighbouring building merely touches the shared edge.

  • Merging plots now removes the merged-away plots' for-sale listings, so they don't linger and block re-merging.

  • You can merge or subdivide plots that contain a protected building you don't fully own, while a building that actually straddles the boundary is still blocked.

  • A neutral-territory zone you've bought no longer keeps showing "For Sale" to neighbouring colonies.

  • Selecting a neutral territory you can't expand into now shows a clear "no permission to expand" warning.

  • Renting a property now shows the rent price per day in the overview.

  • Long property, business and route names no longer overflow into prices or icons.

  • Non-deletable plots now show the Delete button greyed out with a reason.

Performance

  • Client CPU use in dense cities has been reduced.

UI and Quality of Life

  • The "Worn" label now appears at 40% durability instead of 80%.

  • Seedlings' overhead world-space UI got a big overhaul and is now anchored more clearly to their heads.

  • Seedlings now have a SeedCoin overhead indicator when they spend or earn SeedCoin.

  • The outdoor placement zone now shows a preview and a "placing on" hint when you're about to put something down outside.

  • You'll now see how many unemployed seedlings your society has in the society overview.

  • Room access controls (public/private) are no longer part of a separate game mode. They can be toggled inline in the direct control menu.

  • The activity progress bar is more stable and gives a better sense of how long an activity will take.

  • Fixed the text for the fertility tooltip.

  • The Life Stages page now opens on your seedling's current life stage instead of always starting at the first one.

  • The announcement scrollbar no longer overlaps nearby content.

  • The society description tooltip no longer appears when the description is empty.

  • You can now place objects from a seedling's inventory by clicking the ground — look for the new "Place" option in the context menu.

  • The compass and world-view visibility toggle is now part of the mode switcher.

  • When a job application is rejected for a skill requirement, the message now names the required skill and level.

  • Fixed the time on user notifications. Used to always say “this year”, now correctly says something like “5h ago” or “3d ago”. This is shown in simtime.

  • When you focus on something, the camera now frames it in a clear part of the screen instead of behind an open window.

  • Holding Shift now speeds up camera rotation with Q/E and R/F, like it already does for movement.

  • Clicking the button that opened a popover now closes it again, instead of flickering it back open.

  • Opening the Cultivator Experience now closes any windows left open behind it.

  • The "Generate Thoughts Failed" pop-up no longer blocks the UI on transient errors, such as during a server restart.

  • The Start Screen now has a Retry button if the license check fails, so you're not stuck.

  • Hovering a low-success treatment in Focus Mode > Skills no longer resets the view.

  • In Focus Mode > Skills you can now expand another category while a skill is selected, and the section headers have tooltips.

  • Employee skill levels in the Skills & Experience modal no longer flicker.

  • In Review Applicants, each applicant's skills now show their level and a hover tooltip.

  • The Jobs app now shows which of a job's skill requirements you actually meet, instead of marking them all as met.

  • The Quick Hire help icons now show their explanation on hover.

  • In the building inventory panel, the move-to picker fills during multi-select, search clears on reopen, and Cancel exits multi-select.

  • Item moves that fail, for example when stock changed underneath you, now show a "Move Failed" message instead of nothing.

  • Owner fields now show the society icon or player avatar instead of a blank.

  • In the Object Catalogue, other items from a set are now clickable, and reopening it starts fresh instead of jumping to the last object.

  • The Equipment "Marketplace" button now opens the in-game Marketplace, not the SEED Store.

  • In the Land Planner, the spaceport bar shows "already has a Spaceport" instead of blank, and plot sort options are spaced correctly.

  • The seedling inspector's Current Location now stays on the seedling you're inspecting.

  • A blocked "Create Farm Field" now appears greyed out with a reason instead of silently disappearing.

  • On mobile, the Groups App "maximum groups reached" message is no longer cut off.

  • Small visual polish: the auto-restock chevron glyph, the coin pill no longer blocking the location icon, lobby copy buttons confirming with "Copied!", and a few icon and font tweaks.

Miscellaneous Fixes

  • Seedling portraits now load correctly when your seedling is in a different sector from the camera.

  • The contact support window can now be opened from the login screen.

  • Clicking away from an open window now correctly clears the focus target, once, without repeating.

  • The lobby selection footprint has been restored to 3x3 plots.

  • Moving items no longer closes the move-item panel when you backspace in the quantity field.

  • Sell-order amounts are now clamped to valid ranges.

  • Can no longer change a job to “quick hire” while there are pending job applications.

  • Fixed building errors showing raw coordinate text (e.g. int3(1,2,3)) instead of readable messages.

  • Character chat no longer accepts message list requests that are missing a required filter.

  • Randomly generated Seedling names are no longer incorrectly flagged by toxicity validation.

  • Levelling rewards are now correctly marked as claimed.

  • Characters can no longer be lost during migration.

  • Seedlings no longer stargaze or watch clouds while indoors.

  • No longer showing Seedling switcher in Visitor Mode.

  • Fixed an issue where society chat (Discord) could stop working until you restarted the game.

  • Fixed a crash that could trap some accounts in a login crash loop.

  • Fixed a freeze and force-close when reopening the PAM assistant after a conversation with a photos link.

  • The PAM chat window no longer closes the instant it opens.

  • Chat now keeps slashes readable instead of masking them.

  • Action labels and activity icons tidied: the toilet action no longer shows a shower icon, "Dance to Music" shows its icon, ore deposits read "Mine", the double bed reads "Try for a baby", hammocks read "Sleep in Hammock", and the Brick Furnace description no longer claims it makes steel.

  • Fixed a rare issue where societies sometimes showed without a name.

  • Seedlings now pay for priced food and drink from vending machines instead of taking them for free.

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