Release Date 30.06.2026
Society Recommendations
When you're picking a society to join, you'll now see recommendations tailored to you. Each suggestion comes with a tooltip and a detail pane so you can get a proper look before committing.
You can join a society directly from a shared link. If someone sends you a society deeplink, it'll drop you straight into that society's page.
There's now a cap on how many players can manually join a society, so things don't pile up unevenly.
The option to match into an open lobby from the society selection screen is back.
Newly created societies now show the correct Confidence Level on the society selection screen.
Seedling Customization
The Khaki Starter T-shirt no longer shows up twice in the character creator.
Fixed an issue where switching from a feminine/non-binary body to the masculine body type wouldn't always update the preview.
Fixed eye and eyebrow color icons showing the wrong colors.
The Character Creator got new authored content.
One eye style that was causing issues has been removed from the creator for now.
The nose tab icon in the Character Creator is now sized to match the other feature icons.
Building & Construction
You can now place or remove multiple building blocks at once in Build Mode by holding the mouse button and dragging a rectangle from start to end.
The building palette now correctly shows the palette name, max height, and max voxel count when you're in build mode. These were missing from the UI.
Voxel holograms in build mode have been improved — they look cleaner when you're placing and previewing structures.
Roof and exterior pieces are no longer wrongly rejected when a building sits at a slightly different ground height.
Construction no longer stalls near 100% with low-quantity materials (like window glass) stuck in the inbox.
Placing a new room block no longer deletes nearby interior doors or breaks room-to-room connections.
Cancelling construction keeps working after you close the "Risk of Resource Loss" warning with the X.
A building's construction progress now matches between the hover tooltip and the Direct Control menu.
Spaceport and subway station material counts turn back to normal once you've delivered enough.
Placing a plot now detects wide trees, shrubs and rocks nearby, so plots no longer overlap them.
Object Placement
You can now choose how much to pick up or drop off from the context menu.
You can no longer drop objects onto land you don't own.
Seedlings now stop using furniture the moment you move it or pack it away.
Fixed cases where an item could get permanently stuck in a seedling's inventory — for example when hauling to their own home, or when the destination building was removed mid-carry.
You can now cancel an in-progress move by clicking the source object, and packing actions can be cancelled.
Objects being moved or packed now show a move or pack icon.
Map and World Navigation
The map view has been reworked. You'll now see world-space bubbles and an updated list of service locations, making it easier to find what's around you.
Service location markers are more accurate. A bug that let non-service-location data sneak into the matcher has been fixed.
Seedlings riding elevators are now hidden while in transit instead of clipping through the ride.
The falling-tree harvest visualization is now shared on mobile, so the effect plays correctly on those devices.
Quick Collect lets you gather harvestables faster, with cleaner handling of mushroom harvests and territory boundaries, and it now respects shift-to-queue.
The map's Locations list now includes buildings far from your camera, not just the Kernel and Spaceport.
The Archipelago view now teases 40 new islands.
Conversations and Interactions
We are in the process of revamping our LLM backend, so our LLM features will have limited functionality and issues. Please bear with us!
Relationship and personality changes from conversations and shared activities now apply reliably, instead of sometimes being lost.
Character chat no longer fails in crowded outdoor areas with lots of objects nearby.
Societies and Governance
Constitution changes no longer interfere with elections — they won't trigger one early (which had been causing misleading announcement posts) or cancel one that's already in progress.
Election result notifications are now in the past tense.
The leaders of your society can now assign goals to roles, giving early societies clearer direction.
The government of your society can now create plots at the Camp tier (Tier 2) already, rather than waiting for a later tier.
The escape key no longer dismisses the society invite dialog by accident.
Society goal posts now work correctly when opened from the groups app on mobile via deeplink.
Mayors can now post jobs in societies that haven’t yet adopted a constitution.
Open law-proposal votes are now closed when the constitution changes, instead of lingering under the new rules.
Closed elections no longer show up duplicated many times in the ballot history.
The mayor vote countdown now shows how long voting is actually open, not the long wait until the next election.
If an election winner has left the society before the vote closes, the role passes to the next candidate.
You're now notified when a law proposal is rejected, not only when one passes.
Only the designated appointer can unassign an appointed role now.
A business owner is no longer branded a criminal when their own business can't afford to pay their wage.
A policy with a "when an item is produced" clause can no longer be saved without choosing an item.
VAT tax policies now read friendly category names like "Furniture" instead of internal codes.
Under an Anarchy government you can now list society-owned buildings for sale or rent.
Law drafting now keeps Save disabled until you've picked a legislator and entered a valid policy name.
The proposer picker in the constitution-change dialog now scrolls, so you can pick any seedling.
After you've voted, the Submit Votes button stays visible but disabled with an explanation.
Long ballot descriptions no longer push the vote buttons off-screen.
Department-scoped society permissions now apply only to their own department.
Presidents can now pardon a seedling by removing the Criminal role.
Custom roles created under an Anarchy constitution can now be assigned and unassigned.
Seedling Knowledge and Discovery
Seedlings can now discover buildings through their knowledge, rather than only through direct observation.
Seedlings now have clothing knowledge in their knowledge graph, so they're aware of what they're wearing.
Crafting and Production
Tasks can now be re-ordered with drag and drop. Lower-priority tasks may still be started before higher-priority ones, depending on resource and employee availability.
When you claim your first plot, the tent comes stocked with starter supplies so you're not starting from nothing.
Production machines stuck on "Seedling working" with nobody there now reset themselves so someone else can take over.
You can again set a storage item's max request amount above 20, up to 9999.
The Produced Items panel now shows the real number of items produced instead of a wrong count.
You can now delete resource-extraction tasks, and pasting a task no longer creates duplicates you can't remove.
You can now add "more than 0" storage conditions to crafting tasks, and they save correctly.
Editing a job's wage, positions, or quick-hire toggle now saves instead of silently reverting.
Seedlings can now pick up and haul the Metal Lathe, which was too bulky before.
Priorities and Scheduler
Priorities can now be re-ordered with drag and drop.
Hauls are now more directly related to a Seedling’s priorities. For example a Seedling with only a “Farm” priority should only haul stuff when it relates to farming.
“Because of Work” text on activity progress bar hover now includes which work priority is matched.
Seedlings with the “Build” priority should now be more proactive about hauling resources to construction sites.
Changes to work priorities no longer randomly disappear while editing.
Seedlings will now immediately stop what they’re doing and go to work when they get a new job.
Opening the Scheduler from the timeline no longer locks new events to a fixed time.
The schedule bar no longer shows a false conflict when an overlapping event was cancelled that day.
Scheduler day headers and hour blocks now line up with their columns and time labels.
Cultivator Profile
A new cultivator profile-icon picker lets you choose your icon, with more options unlocking as you level up.
You can now change your cultivator name via the Cultivator Profile.
Seedling Behaviour
Trees, rocks and other resources no longer respawn in unreachable spots like water or steep slopes.
Queued activities are now cancelled when the seedling or object that started them is gone.
Seedlings can no longer get pregnant when their colony is already full.
Reaching 100% in an interest now reliably grants its trait reward.
Using a Fertility Pill now shows the "fertile" confirmation pop-up, like the pollen path does.
Insured seedlings that die of old age no longer refund pollen, while early deaths still refund proportionally.
Seedlings no longer get stuck endlessly "repairing" an item without fixing it, and no longer earn XP for it.
Seedlings now stand beside a resource to harvest it instead of reporting "Something is in the way", and can reliably eat or consume from piles in cluttered areas.
Toilets and showers in an outdoor block now properly check for privacy, so seedlings won't use them with others nearby.
Single-animation activities no longer take roughly twice as long as they should.
Seedlings no longer flood you with an "Interest satisfied!" popup every time one is met.
Seedlings now avoid disease-carrying water when safe water is available, even if they dislike the taste.
Economy & Market
Auto-restock and repeat buy orders now charge the wallet you choose in "Pay from", not always the owner's personal wallet.
Selling pollen now fails or succeeds correctly: real errors no longer show as a crash, and two sellers can't both be told it worked.
Both parties to a contract are now notified when it ends, including on death.
When both parties fail to deliver on a contract exchange, both are now fined.
The buy-order count in the Sell Order popover no longer climbs on its own.
Plots & Real Estate
When a plot changes hands, the objects and piles on it stay usable instead of becoming un-interactable and blocking construction.
You can now subdivide a plot even when a neighbouring building merely touches the shared edge.
Merging plots now removes the merged-away plots' for-sale listings, so they don't linger and block re-merging.
You can merge or subdivide plots that contain a protected building you don't fully own, while a building that actually straddles the boundary is still blocked.
A neutral-territory zone you've bought no longer keeps showing "For Sale" to neighbouring colonies.
Selecting a neutral territory you can't expand into now shows a clear "no permission to expand" warning.
Renting a property now shows the rent price per day in the overview.
Long property, business and route names no longer overflow into prices or icons.
Non-deletable plots now show the Delete button greyed out with a reason.
Performance
Client CPU use in dense cities has been reduced.
UI and Quality of Life
The "Worn" label now appears at 40% durability instead of 80%.
Seedlings' overhead world-space UI got a big overhaul and is now anchored more clearly to their heads.
Seedlings now have a SeedCoin overhead indicator when they spend or earn SeedCoin.
The outdoor placement zone now shows a preview and a "placing on" hint when you're about to put something down outside.
You'll now see how many unemployed seedlings your society has in the society overview.
Room access controls (public/private) are no longer part of a separate game mode. They can be toggled inline in the direct control menu.
The activity progress bar is more stable and gives a better sense of how long an activity will take.
Fixed the text for the fertility tooltip.
The Life Stages page now opens on your seedling's current life stage instead of always starting at the first one.
The announcement scrollbar no longer overlaps nearby content.
The society description tooltip no longer appears when the description is empty.
You can now place objects from a seedling's inventory by clicking the ground — look for the new "Place" option in the context menu.
The compass and world-view visibility toggle is now part of the mode switcher.
When a job application is rejected for a skill requirement, the message now names the required skill and level.
Fixed the time on user notifications. Used to always say “this year”, now correctly says something like “5h ago” or “3d ago”. This is shown in simtime.
When you focus on something, the camera now frames it in a clear part of the screen instead of behind an open window.
Holding Shift now speeds up camera rotation with Q/E and R/F, like it already does for movement.
Clicking the button that opened a popover now closes it again, instead of flickering it back open.
Opening the Cultivator Experience now closes any windows left open behind it.
The "Generate Thoughts Failed" pop-up no longer blocks the UI on transient errors, such as during a server restart.
The Start Screen now has a Retry button if the license check fails, so you're not stuck.
Hovering a low-success treatment in Focus Mode > Skills no longer resets the view.
In Focus Mode > Skills you can now expand another category while a skill is selected, and the section headers have tooltips.
Employee skill levels in the Skills & Experience modal no longer flicker.
In Review Applicants, each applicant's skills now show their level and a hover tooltip.
The Jobs app now shows which of a job's skill requirements you actually meet, instead of marking them all as met.
The Quick Hire help icons now show their explanation on hover.
In the building inventory panel, the move-to picker fills during multi-select, search clears on reopen, and Cancel exits multi-select.
Item moves that fail, for example when stock changed underneath you, now show a "Move Failed" message instead of nothing.
Owner fields now show the society icon or player avatar instead of a blank.
In the Object Catalogue, other items from a set are now clickable, and reopening it starts fresh instead of jumping to the last object.
The Equipment "Marketplace" button now opens the in-game Marketplace, not the SEED Store.
In the Land Planner, the spaceport bar shows "already has a Spaceport" instead of blank, and plot sort options are spaced correctly.
The seedling inspector's Current Location now stays on the seedling you're inspecting.
A blocked "Create Farm Field" now appears greyed out with a reason instead of silently disappearing.
On mobile, the Groups App "maximum groups reached" message is no longer cut off.
Small visual polish: the auto-restock chevron glyph, the coin pill no longer blocking the location icon, lobby copy buttons confirming with "Copied!", and a few icon and font tweaks.
Miscellaneous Fixes
Seedling portraits now load correctly when your seedling is in a different sector from the camera.
The contact support window can now be opened from the login screen.
Clicking away from an open window now correctly clears the focus target, once, without repeating.
The lobby selection footprint has been restored to 3x3 plots.
Moving items no longer closes the move-item panel when you backspace in the quantity field.
Sell-order amounts are now clamped to valid ranges.
Can no longer change a job to “quick hire” while there are pending job applications.
Fixed building errors showing raw coordinate text (e.g. int3(1,2,3)) instead of readable messages.
Character chat no longer accepts message list requests that are missing a required filter.
Randomly generated Seedling names are no longer incorrectly flagged by toxicity validation.
Levelling rewards are now correctly marked as claimed.
Characters can no longer be lost during migration.
Seedlings no longer stargaze or watch clouds while indoors.
No longer showing Seedling switcher in Visitor Mode.
Fixed an issue where society chat (Discord) could stop working until you restarted the game.
Fixed a crash that could trap some accounts in a login crash loop.
Fixed a freeze and force-close when reopening the PAM assistant after a conversation with a photos link.
The PAM chat window no longer closes the instant it opens.
Chat now keeps slashes readable instead of masking them.
Action labels and activity icons tidied: the toilet action no longer shows a shower icon, "Dance to Music" shows its icon, ore deposits read "Mine", the double bed reads "Try for a baby", hammocks read "Sleep in Hammock", and the Brick Furnace description no longer claims it makes steel.
Fixed a rare issue where societies sometimes showed without a name.
Seedlings now pay for priced food and drink from vending machines instead of taking them for free.