Patch notes - Release 0.2.8

Release Date 18.05.2026

SEED Update 2.8 brings a fully-fledged wardrobe for your Seedlings, two brand-new islands to explore and settle, a smarter and more talkative PAM guide, and improvements to how your Seedlings relate to each other and process the world. Here's everything in this update.

New Features

Clothing: Dress Your Seedlings Your Way

Seedlings no longer require a home to go out in style! Once your Seedling has added a clothing item to their inventory, you can equip or unequip their clothing items at any given time by clicking on the backpack icon in the Seedling Focus Mode. As part of this change, we also removed the Clothing App.

  • No home required, you can start dressing your Seedlings from day one!

  • The old Clothing app has been removed

  • New Equipment tab in Seedling Focus Mode: equip and unequip clothing items directly from your Seedling’s inventory

  • 165 clothing items available: tops, bottoms, footwear, headwear, accessories, gloves, backpacks, and more

  • Most of the clothing items are craftable, but some are available only via the SEED Store or as Cultivator Level rewards

Known issue: a small number of headwear accessories cause your Seedling's hair not to render while equipped. This will be fixed in a future update.

Object Disassembly — Undo Your Builds

Changed your mind about where something goes? You can now disassemble placed objects and recover them as packaged resources.

  • Disassemble any owned placed object via the interaction menu

  • The object is packed up and added to your hauling inventory — ready to be placed elsewhere

  • Useful for reorganising your plot, reclaiming materials, or tidying up your space

Improvements

Conversations & Relationships

Your Seedlings now carry a richer picture of the people they know, and it shows in how they interact.

  • Seedlings now form a perception of each other based on their history of interactions. Conversations reflect this. How two Seedlings speak to each other depends on how they've gotten along before.

  • Knowledge graph overhauled: Seedlings can hold 4x more knowledge about their relationships, and knowledge decays more gradually. Long-running relationships feel more persistent.

  • Seedlings now know about deaths. If a Seedling they knew has died, that gets stored and shapes future conversations.

  • New Interaction Log in the Social App: see a quick summary of how your Seedlings have been interacting with others.

  • Knowledge Graph UI redesigned: structured layout, outdated knowledge indicators, and quick scheduling for up to 5 meetings at once.

  • Seedling name tags now change colour based on relationship tier, providing a quick visual read of who your Seedlings are closest to.

  • Familiarity score added to the Social App, reflects how much one Seedlings knows about other Seedlings.

Smarter PAM Guidance for New Players

PAM has been given a significant upgrade. New players now get step-by-step guided tutorials at key moments in their early experience, and PAM's advice adapts to where you are in the game.

  • New guided tutorials cover Crafting, Farming and Harvesting, Build Mode, and Real Estate Market. Tutorials will be triggered when you do the relevant action, such as first time harvesting a tree or opening a new UI.

  • Revised existing tutorials such as Scheduler, Map View, and Focus Mode to ensure they make sense when triggered, since they now appear in a more dynamic order.

  • PAM's knowledge base is now aware of your society tier. She advises you on features that are actually available to you and suggests the most relevant things to do at your current tier.

  • PAM voice lines have been fully regenerated with improved pacing and no audio artefacts

Crafting Skill Requirements

Crafting recipes now require your Seedling to have reached a minimum skill level in the relevant skill before they can be made. This applies across cooking, textiles, engineering, metalworking, and more.

  • Recipes are now gated at Skill Level 10, 20, 30, or 40 depending on complexity

  • Basic recipes remain accessible without any skill requirement

  • Advanced items (electronics, chemistry, precision components) require your Seedling to have the relevant skill unlocked — and more complex recipes require a higher skill level on top of that. 

  • Difficulty values have also been adjusted upward on many advanced recipes, making skilled Seedlings produce better results

If your Seedlings were crafting advanced items before this update, check their skill levels — some recipes may no longer be available to them until they train up.

Society Tier Progression Updates

The goals required to advance your society through tiers have been reordered and updated:

  • Town tier: Place a Chemistry Station is now the first listed goal — the Chemistry Station unlocks advanced industrial crafting (Ethanol, Nitric Acid, Sulfuric Acid, and more)

  • Camp tier: Two new goals added — Place a Small Water Filter and Craft 3 Clean Water — reflecting a focus on early survival infrastructure

  • Settlement and Expedition tier goals have been reordered to better reflect recommended progression

Bug Fixes

  • Fixed: Creating a Seedling during private society creation sometimes showed a 'Player creation failed' error (SEED-51342)

  • Fixed: A crash/warning message appeared when creating a new society in a different sector (SEED-51325)

Known Issues

  • Equipped clothing items are reflected as reduced inventory capacity in the Seedling Inventory display — this is cosmetic and does not affect what you can carry (SEED-50813)

  • Client may briefly crash on the very first load of a new sector after an update — retrying loads correctly (SEED-51327)

  • Colony Grid may show societies as missing when entering World View after creating a society in a different sector (SEED-50858)

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